One option for creating comics and graphic novels is to create the artwork by hand with pencils, inks, and paint. Alex Ross, featured in my last blog, produces some mind-blowing work that way. I also love the pen and ink work of Brian Hitch, Gary Read More …
Category: Computer Graphics
3D and Me
My last set of posts was a personal history of computer-generated comic book illustration. Writing those blogs got me excited about CGI (computer generated imagery) again, and I’ve spent the last two weeks organizing and restoring my library of 3D models. I’ve had this image Read More …
Comics and Computers, Part 3: Poser, Daz, and Lightwave
When I saw the ads for the first Poser software package, I was thrilled. Here was a program that produced posable 3d human figures. I bought the first version when it came out. In those days, the human figures it generated were fairly primitive. Those Read More …
Comics and Computers, Part 2: Strata and 3D Art
Just as I was starting my first college teaching job, I bought a Macintosh Centris and some illustration software. A brochure came in the mail advertising a software package called Strata Studio Pro, and I saw pictures from Marco Patrito’s digital graphic novel, Sinkha, and Read More …
Computers and Comics, Part 1: The First PCs
I thought it might be fun to dig through my archives and reflect on the way technology has changed since my first efforts to create computer-generated comics. When the first personal computers came out, everybody was saying they were the wave of the future. I bought Read More …
A New Year
Welcome back, everyone! I’ve been taking a break for the past week or so to gear up for another big year. This was a productive break. I finished most of the revisions on Season Out of Time, did some work on Intrepid Force III, and Read More …